id like to keep the multi sector gameplay of 2205 but bring back the familiar trade. This layout is repeatable (to the left and right), allowing for the creation of a long service corridor flanked on each side (up and down) by several rows of residences. Id really like to see what people want and dont want in Anno 1800. ![]() The layout below is one example of how you can provide all four service buildings for the temperate region in one compact form. news, previews, game trailers, cheat codes, wiki guides & walkthroughs. ![]() That's why it's important to maintan effecient road networks an minimize routes that run "out and around" lots of buildings. Press question mark to learn the rest of the keyboard shortcuts. Note that distance is calculated by road length and not direct proxcimity. When a service resource has a negative supply, it's the residences furtherst from any building that provides that survice that are the first to suffer. It appears that service coverage works in much the same was as logistics coverage in that each resident will draw a certain amount of a given service "resource" based on how close they are to the closest building of that service type. Cheats and secrets guide gives you the inside scoop into every cheat, hidden code, helpful glitch, exploit, and secret in ANNO 2205.Ĭheats and Secrets Section: Temperate Service Building Layout OptimizATIOn:
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